Initializing tactical build…
BXR Studios is a two-developer strike team. Blade runs the interface — Rk99 runs the machine. We ship elite web products and games with military precision, from first commit to production.
01 // THE OPERATORS
Two operators, three disciplines. Web, backend, and game development under one roof — no hand-offs, no gaps.
Interface · UI Strike
Blade controls everything the user touches. Pixel-perfect layouts, 60fps motion, accessibility locked down. If it renders on screen, it went through Blade's review.
Backend · Systems Command
Rk99 builds what runs beneath. APIs engineered for load, databases tuned to the millisecond, infrastructure that self-heals. Ships at 3am and sleeps fine.
Engines · Gameplay · Real-time
Beyond the browser. Together we build playable worlds — WebGL experiments, 2D/3D indie games, and multiplayer game backends. Blade renders the frame, Rk99 syncs the world.
/01 — CONTRACT
Blade drafts the interface and API contract. Rk99 stubs the backend against it within hours. No ambiguity, ever.
/02 — PARALLEL STRIKE
Feature branches, daily cross-reviews, shared types across the stack. Two fronts advancing simultaneously.
/03 — EXTRACTION
Tests green, preview deployed, one command to production. Clean exit, zero casualties in the codebase.
02 // ARSENAL
03 // MISSION LOG
blade@ops:~$ ship nova-dashboard --prod
▸ deployed in 42s · zero downtime · all regions green
Real-time analytics command center — live WebSocket charts over 10M+ rows, role-based access, sub-second queries.
rk99@ops:~$ git push origin collab-mode
▸ CI passed · 214 concurrent editors stable
Multiplayer whiteboard with CRDT conflict-free editing, live cursor presence, and offline-first sync for remote teams.
rk99@ops:~$ deploy paygate-api v2.4.1
▸ rolling out across 3 regions · webhooks verified
Payment processing API with idempotent webhooks, Stripe integration, and a developer portal generated from OpenAPI.
blade@ops:~$ lighthouse https://pulse.site
▸ performance 98 · accessibility 100 · SEO 100
Template-driven portfolio generator with MDX content, automatic image optimization, and perfect Lighthouse scores by default.
blade@forge:~$ build pixel-runner --target webgl
▸ 60fps locked · 12 levels · leaderboard live
Browser-based 2D platformer with procedural levels, pixel-art physics, and a global leaderboard powered by a Node.js game server.
rk99@forge:~$ deploy arena-server --replicas 4
▸ 128 tick · 32 players/match · 18ms avg ping
Real-time multiplayer arena shooter with authoritative server, client-side prediction, lag compensation, and matchmaking across 4 regions.
04 // SERVICE RECORD
2024 — FIRST CONTACT
Met in an open-source issue thread. Shipped a CLI tool in 48 hours. The synergy was undeniable — the duo was forged.
2025 — WENT PRO
Delivered ahead of schedule, converted to a retainer, and codified the joint protocol we still run today.
2025 — GAME DIVISION FORMED
Started with WebGL experiments, shipped our first browser game, then scaled to a full multiplayer backend for VOID ARENA.
2026 — BXR STUDIOS
Rebranded as BXR Studios. Fintech, dev tools, SaaS, and games. Now accepting larger operations and long-term product partnerships.
NEXT — YOUR MISSION
Got a product or a game to build? The line is open.
03 // OPEN CHANNEL
One transmission reaches both operators. Response time: under 24 hours. Usually much faster.